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EasyMotion2D v0.46 release in next week.

Published on March 4th, 2012 by in EasyMotion2D

Finally, all works of v0.46 was done now.

After fix some issues with the beta users feedback it will release.

The v0.46 include some new major features:

Runtime CollsionComponent can create collider pre bone or pre animation.

Animation Editor support FK/IK  to make create character animation easy.

Sprites will not reference anothers in the same group.

Sprites and clips can be loading/unloading properly in runtime.

FK/IK Preview

 

And,  new EasyMotion2D work in progress now.

A new sprite renderering implement is very fast. It can support 1000+ sprites with simple animation running 30FPS+ on a iPod touch4.

1024 Sprites running 30FPS+

 
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EasyMotion2D v0.46 coming soon.

Hi,

Last month, I help a company start a Battle Heart like with EasyMotion2D,  the graphics petty well.  Sorry I can not talk about more until it released.

I did many work to make the prototype work on EasyMotion2D.  Now, it have avatar system with dynamic resource loading/unloading, dynamic sprite atlas packing, etc.

Of course the EasyMotion2D still keep developing, but a lttile slowly.

After 0.46 released, will not add new major features in nearly version. Will fix the issue in nearly version to keep it stablely.

And I will start design the new EasyMotion2D with experience from the Battle Heart like project.

 

Here is a demo to show the collision feature in 0.46.

Collision Demo

 
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EasyMotion2D v0.452 available on Asset Store now.

Happy New Year to all.

EasyMotion2D v0.452 available on Asset Store now.

Changes in v0.452:

  1. Add anchor member for SpriteRenderer, BitmapFontTextRenderer, SpriteMeshRenderer
  2. Double-click in timeline of animation editor can add keyframe.
  3. Fix the death list loop of SpriteAnimation. It will happened at apply a prefab with SpriteAnimation or re-init a SpriteAnimation.
  4. Fix the issue of use a gameobject with a spriteAnimation component create prefab will make Unity3D editor hang.
  5. SpriteAnimation.AddClip( SpriteAniamtionClip, string, int, int) work correct now.
  6. SpriteRenderer will not occur error when create.
  7. Fix the issue of SpriteAnimationState.RemoveMixingComponent not recalculate the weight.
  8. Nest clip animation state can clear correct now.
  9. Editor of EasyMotion2D with Unity3D 3.5.0b6 compatible. But flash build still can not work now.
  10. Main components anti-GC. For now SpriteAnimation and SpriteRenderer will ouccr GC less 1 times in mintue.

 

And here is the roadmap of EasyMotion2D:

I plan branch to developing a new EasyMotion2D, because the current code hard to implement some feature requires. I will re-design the new EasyMotion2D.

At the same time,  the EasyMotion2D will keep developing, to add new features and bug fix.  It will became a stablely version.

After the new EasyMotion2D completed. Will merge the two versions, the move the working to the New EasyMotion2D.

 
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EasyMotion2D v0.45 available in AssetStore now. And v0.451 commit to review now.

EasyMotion2D v0.45 available in AssetStore now. And v0.451 commit to review now.
Sadly, some users feedback some issue of upgrade clip from 0.44 to 0.45, because 0.45 have a new animation system, so the clip include some new data member need initialize. But in some case, upgrade clip from 0.44 to 0.45 will failed, these member can not initialize success.
I am keep working to fix these issues.

If you just start a new work in 0.45, that is OK.
If you need upgrade from old version, please backup your project at first. If get in troublue in upgrade, please contact me: typehm@foxmail.com.

Importtant about Upgrade
If you still working with 0.43, then you can not upgrade to 0.45 directly, you should be upgrade to 0.44 at first, then upgrade from 0.44 to 0.45.

Before upgrade, please backup your work.

 

Source of  EasyMotion2D runtime is open.

You can get it from:  Github

New reference manual is update.

You can get it from: Wiki

 
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EasyMotion2D v0.45 coming soon.

Finally, EasyMotion2D v0.45 commited to the Asset Store.

Manuals and documents will update later.

Sorry for your guys waiting a long time.

I hope it can be a christmas gift to you.

 
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Preview new CharacterAnimation online demo.

EasyMotion2D v0.45 will coming soon.  But still need 2-3 days to fix some issue.

Here is the new demo of new animation system.

This demo show you how to blending animatiions and mixing animations.  Also,  additivie animations include in it too.

This demo will release in v0.45 with fully resource.

Enjoy it.

 

Online Demo:CharacterAnimation

 
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Preview the animation blending and mixing.

Here is two online demo to preview the new animation system to support animations blending and mixing.

Animation Blendiing

Animation Mixing

 
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EasyMotion2D v0.44 is available on Asset Store now.

EasyMotion2D v0.44 is available on Asset Store now.

Fix the fatal issue of SpriteAnimationClip with deep nested animation component hierachy level.

EasyMotion2D v0.44 will upgrade all exists SpriteAnimationClips to new data format. Please backup you solution before upgrade to v0.44.

 

If you have any trouble in clip upgrade, please contact me:  typehm@foxmail.com.

 
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A fatal issue in AnimationClipEditor confirmed.

If you use Undo/Redo to rollback a operation with component hierarchy in AnimationClipEditor. It maybe make clip data lost.

I will stop all other works to fix this issue as soon as possible. When it fixed, I will release a update to Asset Store.

For now,  please be careful it.

 
formats

EasyMotion2D v0.43 released on Asset Store.

What’s New?

Stable v0.43

New features

  1. TileMap Editor can editor a tilemap with a SpriteRenderer
  2. SpriteSceneRenderer can render sprite in scene without a Camera2D. You can use any camera to view it.
  3. SpriteMesh can render single sprite into a mesh in scene. You can use it to work with another extension.
  4. SpriteRenderer.applyDepthToTransform can be apply depth to gameObject transform.
  5. Menu command “Add Keyfram” can add keyframe to all cell in block selection in Animation Editor.
  6. SpriteAnimation.SetClipRange can setting clip playing in a time range of clip.
  7. SpriteAnimation.AddComponentUpdateHandler and SpriteAnimation.RemoveComponentUpdateHandler paramaters and behaviour changed, if will hook all components now.

Bug fix

  1. Fix SpriteAnimation.PlayQueued with QueueMode.CompleteOthers can not start playing if not a clip playing currently.
  2. Fix can not block select one row and one colume in Animation Editor.
  3. Fix Gizmo2D will control by keyborad event even a GUI element has the input foucs in Animation Editor.
  4. Fix use delete key can be remove the first keyframe in component in Animation Editor.
  5. Fix images movement opposite when parent component with a scale below zero in Animation Editor.
  6. Fix setting WrapMode can not save when editor close in Animation Editor.
  7. Fix use context menu to add keyframe will break interpolation in Animation Editor.
  8. Fxi Refresh Scene menu command can not work correctly.
  9. Fix error report when initalize mesh in SpriteBatchRenderer.
 
 
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