If you use Undo/Redo to rollback a operation with component hierarchy in AnimationClipEditor. It maybe make clip data lost. I will stop all other works to fix this issue as soon as possible. When it fixed, I will release a update to Asset Store. For now, please be careful it.
Archive for November, 2011:
What’s New? Stable v0.43 New features TileMap Editor can editor a tilemap with a SpriteRenderer SpriteSceneRenderer can render sprite in scene without a Camera2D. You can use any camera to view it. SpriteMesh can render single sprite into a mesh in scene. You can use it to work with another extension. SpriteRenderer.applyDepthToTransform can be apply
There have two new component add in EasyMotino2D in v0.43. There are SpriteSceneRenderer and SpriteMeshRenderer. SpriteSceneRenderer can rendering all sprite in the scene without a Camera2D. SpriteMeshRenderer can rendering the sprite and animation into a mesh in scene. It can work with another framework together easy.
This video show you how to use the TileMap Editor. Enjoy it. *Video: tilemap editor tutorial
One people drag images to a SpriteAsset in EasyMotion2D demo folder to create sprite. After he upgrade to a new version of EasyMotion2D, this SpriteAsset will overwrite by new version, his sprites lost in upgrade. So in this case, I found a big issue of SpriteAsset: A sprite always store in the SpriteAsset of first
Introduction of TileMap Editor Select a gameobject with a SpriteRenderer component, you can open the TileMap Editor to edit a tilemap to gameobject. Use Sprite Asset as tileblocks. 16 layers in one tilemap. Auto align block to cell or just one key to do it. Block select tile blocks. Move, Rotate, Scale the tile. Copy/Cut/Paste
Clip Composite Animation and TileMap Editor will coming soon. I plan release them in v0.43 to public testing. I hope in v0.5 them can become stable. If you have any idea of them you can contact me or post it in EasyMotion2D thread in Unity3D offical forum.