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EasyMotion2D v0.43 released on Asset Store.

What’s New?

Stable v0.43

New features

  1. TileMap Editor can editor a tilemap with a SpriteRenderer
  2. SpriteSceneRenderer can render sprite in scene without a Camera2D. You can use any camera to view it.
  3. SpriteMesh can render single sprite into a mesh in scene. You can use it to work with another extension.
  4. SpriteRenderer.applyDepthToTransform can be apply depth to gameObject transform.
  5. Menu command “Add Keyfram” can add keyframe to all cell in block selection in Animation Editor.
  6. SpriteAnimation.SetClipRange can setting clip playing in a time range of clip.
  7. SpriteAnimation.AddComponentUpdateHandler and SpriteAnimation.RemoveComponentUpdateHandler paramaters and behaviour changed, if will hook all components now.

Bug fix

  1. Fix SpriteAnimation.PlayQueued with QueueMode.CompleteOthers can not start playing if not a clip playing currently.
  2. Fix can not block select one row and one colume in Animation Editor.
  3. Fix Gizmo2D will control by keyborad event even a GUI element has the input foucs in Animation Editor.
  4. Fix use delete key can be remove the first keyframe in component in Animation Editor.
  5. Fix images movement opposite when parent component with a scale below zero in Animation Editor.
  6. Fix setting WrapMode can not save when editor close in Animation Editor.
  7. Fix use context menu to add keyframe will break interpolation in Animation Editor.
  8. Fxi Refresh Scene menu command can not work correctly.
  9. Fix error report when initalize mesh in SpriteBatchRenderer.
 

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