What’s New?
Stable v0.43
New features
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TileMap Editor can editor a tilemap with a SpriteRenderer
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SpriteSceneRenderer can render sprite in scene without a Camera2D. You can use any camera to view it.
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SpriteMesh can render single sprite into a mesh in scene. You can use it to work with another extension.
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SpriteRenderer.applyDepthToTransform can be apply depth to gameObject transform.
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Menu command “Add Keyfram” can add keyframe to all cell in block selection in Animation Editor.
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SpriteAnimation.SetClipRange can setting clip playing in a time range of clip.
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SpriteAnimation.AddComponentUpdateHandler and SpriteAnimation.RemoveComponentUpdateHandler paramaters and behaviour changed, if will hook all components now.
Bug fix
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Fix SpriteAnimation.PlayQueued with QueueMode.CompleteOthers can not start playing if not a clip playing currently.
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Fix can not block select one row and one colume in Animation Editor.
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Fix Gizmo2D will control by keyborad event even a GUI element has the input foucs in Animation Editor.
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Fix use delete key can be remove the first keyframe in component in Animation Editor.
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Fix images movement opposite when parent component with a scale below zero in Animation Editor.
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Fix setting WrapMode can not save when editor close in Animation Editor.
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Fix use context menu to add keyframe will break interpolation in Animation Editor.
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Fxi Refresh Scene menu command can not work correctly.
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Fix error report when initalize mesh in SpriteBatchRenderer.





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