Happy New Year to all.
EasyMotion2D v0.452 available on Asset Store now.
Changes in v0.452:
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Add anchor member for SpriteRenderer, BitmapFontTextRenderer, SpriteMeshRenderer
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Double-click in timeline of animation editor can add keyframe.
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Fix the death list loop of SpriteAnimation. It will happened at apply a prefab with SpriteAnimation or re-init a SpriteAnimation.
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Fix the issue of use a gameobject with a spriteAnimation component create prefab will make Unity3D editor hang.
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SpriteAnimation.AddClip( SpriteAniamtionClip, string, int, int) work correct now.
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SpriteRenderer will not occur error when create.
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Fix the issue of SpriteAnimationState.RemoveMixingComponent not recalculate the weight.
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Nest clip animation state can clear correct now.
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Editor of EasyMotion2D with Unity3D 3.5.0b6 compatible. But flash build still can not work now.
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Main components anti-GC. For now SpriteAnimation and SpriteRenderer will ouccr GC less 1 times in mintue.
And here is the roadmap of EasyMotion2D:

I plan branch to developing a new EasyMotion2D, because the current code hard to implement some feature requires. I will re-design the new EasyMotion2D.
At the same time, the EasyMotion2D will keep developing, to add new features and bug fix. It will became a stablely version.
After the new EasyMotion2D completed. Will merge the two versions, the move the working to the New EasyMotion2D.





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