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EasyMotion2D v0.452 available on Asset Store now.

Happy New Year to all.

EasyMotion2D v0.452 available on Asset Store now.

Changes in v0.452:

  1. Add anchor member for SpriteRenderer, BitmapFontTextRenderer, SpriteMeshRenderer
  2. Double-click in timeline of animation editor can add keyframe.
  3. Fix the death list loop of SpriteAnimation. It will happened at apply a prefab with SpriteAnimation or re-init a SpriteAnimation.
  4. Fix the issue of use a gameobject with a spriteAnimation component create prefab will make Unity3D editor hang.
  5. SpriteAnimation.AddClip( SpriteAniamtionClip, string, int, int) work correct now.
  6. SpriteRenderer will not occur error when create.
  7. Fix the issue of SpriteAnimationState.RemoveMixingComponent not recalculate the weight.
  8. Nest clip animation state can clear correct now.
  9. Editor of EasyMotion2D with Unity3D 3.5.0b6 compatible. But flash build still can not work now.
  10. Main components anti-GC. For now SpriteAnimation and SpriteRenderer will ouccr GC less 1 times in mintue.

 

And here is the roadmap of EasyMotion2D:

I plan branch to developing a new EasyMotion2D, because the current code hard to implement some feature requires. I will re-design the new EasyMotion2D.

At the same time,  the EasyMotion2D will keep developing, to add new features and bug fix.  It will became a stablely version.

After the new EasyMotion2D completed. Will merge the two versions, the move the working to the New EasyMotion2D.

 

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